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Out Of Character Information
Name: What do you want us to call you? Taka Ze Baka Ze Derp | [[personal profile] kajimatakeshi]
Age: 19
Time zone: GMT +8
Contact: AliaShepard @ Plurk, yagamitsuyoshi @ aim
Anything we should know?: Calibrations calibrations calibrations
calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations calibrations Talibrations

...Wait Talibrations???

In Character Information
Name: Alia Shepard / Skipper / Commander
Series: Mass Effect
Canon Standing: End of the second game.
Age: 35.
Birthday & Astrology Sign: April 11 -- Aries.
Arcana: Chariot

Personality:

The gist

Shepard is...an interesting case, in today's age of protagonists acting as stand-ins for people. The woman in question has alignments that can be determined by the player, "Paragon" and "Renegade". (Paragons resolve their conflicts by using their innate charm and charisma. Renegades have the same effect by being very imposing, not to mention threatening; it helps that Shepard is usually armed to the damn teeth when she confronts anybody off-ship.) This particular Shepard has elements of both -- majority of them Paragon, with low-key Renegade tendencies for someone particularly unfortunate. She's good-hearted in nature, with a general preference for avoiding conflict. It comes with being very, very empathetic for someone born in a world full of antagonistic aliens, and someone who wound up being thrust into a war with supernatural entities. Surely, any other person would have a nervous breakdown once all is said and done. Regardless, if it comes down to it, she's willing to get harsh should anyone really cross the line. One moment, you could see her talking sense into someone that's under the control of a sentient, abusive precursor for a machine, and in another, you could find her helping one of her crewmates with some serious trouble (look up the Loyalty Missions for examples of this), or even helping some bum off the street that's in need. Shepard is willing to extend a hand to anyone in need, and willing to try and defuse any bad situation (the hostage situation involving biotic extremists in ME1, for example), as long as they don’t do anything stupid, and try her patience. Of course, some people are just that much of a jerk, or really not willing to listen to reason-- in which case, the other option she has a tendency to go for is pointing a gun in their face or punching their lights out. Certainly, a far more effective form of diplomacy, and if Shepard is anything, she’s effectively diplomatic. In many occasions, one could find her sticking right up for her crew regardless of alignment, and making sure she's heard whether or not she’s harsh about it. Suffice to say, when someone’s pissed her off enough, they don't normally live to tell about it, unless she's feeling especially patient, or if it would actually cause more trouble than it's worth.

Facing Situations

A more general idea of her behavior, one that doesn’t use the Paragon/Renegade system, would be 'goody-two-shoes' -- Shepard, under a majority of circumstances, has an unerring patience for others reflected in her willingness to work with aliens, and righting any errors she comes across. If anything, the squad makeup for ME1 and ME2 reflects this a little too well. From Drell, to Turian, to Krogan, even Geth later on in her canon--she'll make the most of her potential allies and make sure they have no running issues with her in return. Further examples would be sparing time for an obsessed fan (and later on, talking him out of joining the Spectres. When Shepard saw Conrad again in ME2, though, something told her to just shoot him in the foot. It was probably the insane amount of stupid getting to her patience. :P), and helping one Doctor Chloe Michel stay in business by dealing with her blackmailer. Following up on that point, Shepard does not like injustice. Her hate for it rises to bonecrushingly high levels if it involves people close to her. As a display of her aforementioned willingness to stand up for her crew, in Tali's loyalty mission, Treason, she put down the Admiralty in a verbal beating that earned her friend's undying trust. Digging in a little further, early on in the same mission, she found out that the purpose of her crewmate's trial was to function as a mere scapegoat for what is to come -- one was preparing to wage war with the Geth. Another wished to make peace with them, and the last, one she's particularly disgusted with, only wants to take back what she deems to be the Quarians' great army. Learning all this during her stay made it all the easier for her to decide what to do, when judgment was to be passed -- she was going to make them see reason, and lift those charges without resorting to what she found on the Alarei.

(In order to avoid pressing any buttons, I have blacked out the following paragraph. Highlight as necessary if you wish to read it.)

Internal conflict

Something not really touched upon (and for extremely good reason) is that Shepard shows traces of shell shock. This is part of her pre-established personality regardless of her moral standing on the Paragon/Renegade scale – in both her Colonist and Earthborn backgrounds, Shepard has been through at least one traumatic experience (the Colonist Background has her being the only survivor of the Batarian slavers’ attack on Mindoir, and the Earthborn Background has her falling into the wrong crowd – a gang, to be specific – while trying to make a living. It would not be too far a stretch to say she’d gone through gunfights, brawls, and whatnot, both having a considerable chance of killing her.) before enlisting with the military, and even after that, the events that made up her psychological profile are considerably stressful. (To wit, the War Hero psych profile has her almost single-handedly pushing back Batarian forces at Elysium, which, regardless of her inhuman level of skill, was some of the most stressful time on the field Shepard has spent. The Sole Survivor profile has her being the only one to come out of a mission on Akuze (where she and her entire platoon came face to face with a Thresher Maw) alive. And the Ruthless psych profile has her sending 2/3rds of her squad to their deaths during a mission on Torfan, earning a reputation as the Butcher.) She sees danger at every corner, thinks there is something out there to threaten her, her friends and her fellow man (and, given the situation of her homeworld, she wouldn’t be too far off), has a nigh unending streak of hypervigilance, and, in one case in the third game, comments that she’s been through too much to remember what ‘normal’ is. Her personality, while it can be said to have been stable during her 16 years on Mindoir, has been more or less shaped by the war torn environment around her, for better or worse.

With others

In spite of this trauma, Shepard holds a steady moral compass, and actually seems quite amiable, formal, and clear-minded; this certainly shows throughout the games. Whether things have settled down, or while she's enroute to a given mission hotspot, Shepard is as friendly and caring as a paragon can be. She keeps an open-door policy, lets her crew speak their minds, and does whatever she can to make sure they have closure to a given situation. Better still, if it's something particularly personal, she's willing to keep the conversation off the record, ensuring that her teammates can vent out their issues without the higher-ups seeing it. People she's just met will take priority, in this regard; one could say that she wants to understand the people she's only recently recruited. All the better for them, seeing that she brings out the best in her team...once again, the Loyalty Missions can be seen as proof of this. Unfortunately for friends and fans alike, even the most patient person has their limits, and she's no exception. Once she finds that she's been betrayed for whatever reason (and that person's trust was either falsified, slightly cracked in the case of her crew (examples are what happens when you side with one character in a heated argument such as the Jack-Miranda dilemma, or later in the game, Tali and Legion), or never there to begin with), you better pray you're someone she really knows and understands. She'll make sure, up-front, to show that you just made the worst decision you'll ever make. Considering that she's had particularly terrible things happen to her over her lifespans (being caught by Batarian slavers, getting killed, being forced to work with Cerberus and being branded as a backstabber, the last of these biting into her relationship with Kaidan), she might feel selfish in doing so, but by God, if it keeps a threat to saving the galaxy from recurring, she'll do it. She'll put a firearm in your face and pull the trigger, and she won't look back.



Backstory:
”I’ll fight and win this war without compromising the soul of our species.”
”I’ve had enough of your snide insinuations.”
”Just once I’d like to ask someone for help and hear them say, ‘sure, let’s go, right now. No strings attached.’”

In the games themselves, there are several important plot points that determine whether or not certain characters live or die. These affect the outcome of later games, and thus create a vastly different universe for each player. These are the most crucial choices for this Shepard:
She convinced Wrex to help her destroy the base on Virmire. The context: Saren had developed a cure for the Genophage, and Wrex wished to cure his ailing bretheren. Shepard convinced him, by virtue of having the krogan's grudging respect, that it would only cause more harm than it was worth, and that the genophage cure would just bind his race to the rogue Spectre's cause. End result? Kirrahe, the commander of the operations on Virmire, Shepard, Wrex, and the rest of the squad come out of it without any issues.
She left Ashley to die on the same planet. Context: Shepard was stuck between a rock and a hard place. The commander was forced to choose between saving Ashley, who was locked down at one of the AA Towers that kept the Normandy from bringing a nuclear bomb to the site, and protecting Kaidan, who was stuck with said bomb, fashioned out of a drive core, and out to keep the geth from dismantling it. Both of them were important to her, but circumstances have left her with no time to save them both and go home with everyone alive. Regret biting at her heels, Shepard eventually chose to save Kaidan, though in the end, the gunnery chief never regretted the commander's decision -- choosing to fight to her last breath.
She has feelings for Kaidan, which had quite an influence over the above decision. She was still shellshocked by Ash’s death, even so; it was the first loss she’d suffered, a black mark on her mantra of not leaving anyone behind.
She released the Rachni Queen on Noveria, on the grounds that she merely wished to remain in isolation. Shepard knows to trust her instincts better than to trust the judgment of others.
Further ahead, at the end of ME1, she sacrificed part of the Alliance fleet to get the Council out of danger. She was not about to risk political fallout in the midst of saving the Citadel, and her belief in strength in cooperation influenced the decision highly. Not to mention, the Destiny Ascension is a powerful ship; it could prove handy in the battle against the Reapers, once it’s repaired.
She blew up the Collector Base and got everyone out alive. In your face, Illusive Jackass.
She also kept Maelon's Genophage data for later. Feeling that Wrex may eventually need this data to work towards a cure for his fellow krogan’s genetic defect, she asked Mordin, the research expert of her elite team, to save a copy. Given that the Urdnot Battlemaster had effected changes for the greater good of his people, she wouldn’t be wrong in her judgment in the least.
In Project Overlord, Shepard pistol whipped Gavin Archer. Why? Archer had all but destroyed the mind of his brother, David. To wit: he hooked the savant (terminology for a high functioning form of autism, showing prodigal levels of skill) up to a machine that kept his eyes open, and force-fed him data as much as possible, not long after he’d discovered that David had enough skill to communicate with the Geth, mono-eyed machines that wish to be left in peace. Too much detail will overload the mind of an autist, and in some cases drive them effectively insane. Unfortunately for Gavin, he didn’t realize this, and on top of that, he lied to Shepard over whether or not he’d actually volunteered; David eventually attempted to escape, broken by his brother’s abuse, only to be stopped by the one-woman army herself. And once Gavin arrived, she confronted him over all that she’d seen, quickly deciding to take the mentally destroyed savant away from him.

Canon Powers:
Shepard is a Soldier -- the series’ walking armory of weapons. (Mind--her skill with these weapons is basically engraved into her instinct.) She normally has no biotic or tech powers -- just raw skill in handling weapons, and the capacity to take hits that goes well beyond the average person, augmented by what is described below.

Shepard is cybernetically enhanced. (Elec, due to the nature of the parts.) She was already quite athletic -- it comes from being trained not only as a soldier, but as Special Ops -- but the modifications made to her during her revival at the start of Mass Effect 2 have made her incredibly durable, not to mention strong. She’s capable of speeding her way across the battlefield, taking punches that would have killed anybody else, and, in one instance, headbutting a krogan, a dino-like species with really hard bones, and coming out with only a slightly strained neck. Worse still, she has the capacity to go into a Hardened Adrenaline Rush at will (Mind). What this means for unsavory opponents is that her senses go into effective overdrive; time slows for her, and as a result, it allows her to react to things others would have missed, and make her punches hurt at least twice as hard with how easy it is to gain momentum in this state. On top of that, she gains an even greater pain threshold, so one would have to attack her in hard-hitting barrages instead of single hits just to stop her.

Charisma (Mind) -- She’s also resourceful beyond most commanders of her time. Where many others would have failed, Shepard has resolved normally troublesome situations within her team with everyone involved winning, and has enough charisma to make others change their mind swiftly with just a few choice words. Examples include the conflict between Jack and Miranda, the above-mentioned Wrex incident on Virmire, and the most legendary of all: getting a mind-controlled turian Spectre to realize that he’s being manipulated, that what he’s doing is nowhere near what he wishes to do.

Shepard is trained to utilize her mind in unique ways -- biotics. (Categorized as Mind, due to the nature of the power.) Biotics, to paraphrase Mass Effect’s Codex, are people, alien or human, capable of creating mass effect fields on a whim, using them in various ways such as using telekinesis to blast people off a bridge, kinetic fields to send foes hurtling helplessly as target practice, or, worst of all, localized black holes to toss them around, opening them up for everything up to a tandem biotic strike. In Shepard’s case, this power primarily manifests as a sudden weightlessness for the victim, before a very sudden plunge into the pavement that could obliterate the victim's skeleton...also known as the Slam ability. She can also be trained to manipulating her and her squad’s ammunition to punch through biotic shields and armor with greater ease (Warp Ammo), to create a shield around herself that can take some of the hurt for her (the Barrier ability), and the power to drain the life out of a person gradually with mass effect fields (the deadly Reave ability)…the list goes on.

…At any rate, to sum up her mind-over-matter powers: just think of it as the aforementioned telekinesis. Stopping things before they actually touch her, tossing people around like ragdolls, and such are par for Shepard’s course; it’s just that she’s a late-awakening biotic, and because of her primary class, has less training in wielding these powers than, say, an Adept.

Canon Weapons|Items:
1x M-76 Revenant
1x Phalanx Heavy Pistol
1x Geth Plasma Shotgun
1x Incisor Sniper Rifle
1x heavily customized armor w/ visor
1x assortment of clothing, including a Cerberus Officer Uniform
All of these weapons fold up, so it's very possible to carry all this without being burdened.

Canon Allies:
None.

Canon Baggage:
Let her at least keep the armor, Revenant and Sniper Rifle...? :|'''

Persona
[LAZARUS]
LVL (1) | THE CHARIOT

Fire
Lightning
Earth
Water
Ice
Wind
Dark
Light
Physical
Mind
-
Wk
-
-
-
-
-
-
-
Str

SUPPORT SKILLS
> Destiny String ( Allows you to see other visitor's Destiny Strings.
> Basic Analysis ( Reveals an target's personas.)
> Matarukaja (Increases all allies' Attack by 25%.(1 turn))
> Masukukaja (Increases all allies' Agility by 25%.(1 turn))
> CommLink ( Allows the user to communicate telepathically with other Persona users that they know.)
> Weakness Scan ( Reveals one foe's weakness. (Target player decides which one)
> Enemy Radar ( Reveals location of foes on a floor of the dungeon for a short time
> Media (Recovers a small amount of HP to all allies. )
★ Back From The Dead - Revives all allies and heals them for 30% of their HP, but knocks the user unconscious.

COMBAT SKILLS
> Arm Chopper (Inflicts a small amount of Physical damage twice with a 10% chance of Fear on one enemy.)
> Black Spot (Inflicts a medium amount of Physical damage on one enemy.)
> Bufula (Inflicts a medium amount of Ice damage on one enemy.)


Writing Sample
This way, please.

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taka

October 2013

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